Advanced Web Developer (PHP, JS) Course

LC-PHP-S

The course is available on demand.

Suggest a time that suits your schedule

Remote training: online live with a trainer and a group. Available on demand, at time and place convenient to you , for groups of at least 6 participants .

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Price: 1190 EUR

ability to pay in 3 installments


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Advanced Course in Web Programming

  • groups of 4-12 people,
  • for those who want to further raise their qualifications,
  • the course is conducted by programmers and project managers,
  • actual, usable code is created during the course,
  • the course programme is constantly adjusted to best suit job market demands,
  • 1190 EUR
    • instalment payment plans available for private persons
      more information here

Our course is intended for those who:

  • already have some web programming skills and experience (on an intermediate level),
  • want to raise their qualifications or find a better job,
  • are interested in current trends and advanced technologies.

Requirements: good knowledge of PHP and at least basic knowledge of object-oriented programming; good knowledge of SQL, basic familiarity with administration and at least any one database system.

This course is a continuation of the Web Developer (PHP) course, but completing it is not required - all interested persons may apply. In case you have any doubts about whether your skills and knowledge are sufficient (is this course good for me? maybe I should rather choose the more basic one? etc.), do not hesitate to contact us. Usually, we offer a free consultation with a trainer. We consider providing students with training courses that fit their level as well as possible very important.

Valuable knowledge and skills

download detailed course programme >>

Brief course outline:

  • Zend Framework and modern object-oriented programming in PHP (typical design patterns, MVC etc.),
  • Databases - optimization of queries, explain plan, filters, joins and their cost, statistics; procedural languages - PL/SQL; native XML databases, use cases, XPath and XQuery languages,
  • JavaScript and AJAX for developers - differences between JavaScript and other typical languages, object-oriented model; most popular libraries (jQuery and Prototype, among others), typical architectures and design patterns
  • ActionScript 3 language, or Flash for developers - constructions and traits of the language, Flash API, Flex.

Programming cannot be learned only through theory or from books. During our course, we focus on practice.

  • The students learn all technologies and application creation methodologies from the practical side.
  • During the course we create complete, usable application elements.
  • Course programme is adjusted constantly to suit market trends and demands.

Everything happens under personal supervision of professional, experienced programmers and project managers. Students are in touch with practical approaches and acquire good programming habits.

In case you have any questions about the course programme, e-mail or call us.

Certification

After finishing our course, students receive an ALX certificate with a detailed list of all acquired skills.

This course, which covers in detail Zend Framework, covers the majority of material needed for ZFCE certification. Those interested in it should know that taking the exam requires, apart from the Zend Framework part of this course, learning the material covered by ZFCE PREP course, which supplements this course's material (or separately purchased PHP ZF-OOP module) by elements not necessary for everyday work with Zend Framework, but required by the ZFCE exam.

Course programme

The course is divided into four modules, which are also offered as a separate trainings.



I. Object-oriented programming in PHP, for example Zend Framework

  1. Conventions and organization of the program
    • Navigating the ZF code
    • Naming conventions, the distribution to packets
    • Organization of a typical application, configuration of the IDE (Netbeans example)
    • Include_path, use of Zend_Loader
    • Necessary design patterns:
      • Strategy, Template Method,
      • Facade,
      • Singleton
      • Registry,
      • Lazy Instantiation,
      • Method Chaining
  2. Object handling of a database
    • Classes embedded in ZF:
      • Zend_Db,
      • Zend_Db_Statement,
      • Zend_Db_Select,
      • Zend_Db_Table
    • Organizing your own code: model repository
    • Necessary design patterns:
      • Data Access Object
      • DTO,
      • Table Gateway
  3. Model View Controller
    • MVC architecture map: the place and role of all elements,
    • Necessary design patterns:
      • Front Controller
      • View Helper,
      • Composite View,
    • Code modularization
    • Request life cycle:
      • Routing,
      • Dispatching,
      • Request and Response objects
    • Routing configuration, creating your own router
    • Action controllers, action helpers
    • Layer view:
      • View,
      • Layout,
      • View Helpers; including url, partial and placeholder



II. Databases

  1. Optimizing queries
    • Reading query plans (Postgresql example)
    • Different types of filters and joins, costs
    • Statistics
  2. Procedural languages ​​in databases (MySQL and PostgreSQL)
    • Control statements
    • Exceptions
    • Types and variables
    • Cursors, iteration on results
  3. Native XML database (eXist example)
    • XPath language
    • XQuery language
    • Areas of application of relational and XML databases



III. Ajax

  1. Quick course in JavaScript for programmers (focused on the fundamental differences between JS and other languages​​)
    • Literals and unusual literals (object, regexp)
    • Static and dynamic-range, hosting,
    • Closures,
    • Range of references this issue, the practical problems
    • Basic JS performance issues, differences in performance of different implementations,
    • Object model:
      • Object oriented model based on prototypes,
      • Prototypes-contructors chain,
      • Static,
      • Privacy,
  2. Object Model of a document and a browser
    • DOM, DHTML methods,
    • Ajax: HTTPRequest from the inside, model synchronous and asynchronous
  3. A typical architecture, libraries
    • Functional Programming, JQuery and Prototype,
    • Visual effects,
    • Observer pattern with closures, client-side MVC
    • XML and JSON services,
    • Component libraries on YUI3 example



IV. Flash / ActionScript 3

  1. AS3 Language
    • AS3 as a dialect of ECMAScript
    • Object model: packages, classes, visibility
    • Ranges, pseudo-variable this,
    • Anonymous functions
    • Properties: getters and setters
    • IEventDispatcher
    • XML for ECMAScript
  2. Flash Platform API
    • Create graphics
    • Animation,
    • HTTP request,
    • Loading external resources and embedding resources in the swf file,
    • Integration with the browser; javascript bridge.
  3. Flex
    • A look at the Flex platform,
    • MXML.
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